
Suffice to say while Campaign Cartographer can produce excellent maps, doing so requires practice and time - Campaign Cartographer is essentially a CAD program that has been customized for map making.

I've tried my hand at making maps which aspire to goals beyond mere functionality, using using ProFantasy's excellent Campaign Cartographer products. In my house, for example, is a framed map of New York City as it was around the time of the American Revolution. Personally I absolutely love maps and I suspect I'm not the only one in the hobby like that. Individual game masters have a bit more flexibility as they have just their own groups to satisfy. My skills with CC3 are probably middle of the road - I've been using it and its predecessor, CC2, for years, albeit not extensively.I've noted two common goals in RPG maps, those of utility and those of artistic merit. For me it's a tool with which I have a fair amount of proficiency - probably akin to someone who occasionally makes use of Excel vs. Someone who is able to whip out all sorts of pivot tables, graphs, predictive models, etc. The map above took me a few hours to develop, designed to portray a land on the shores of a large freshwater lake. Let's discuss a bit as to what CC3 is and what is available for it. At its core is the main CC3 program which is optimized for making overland wilderness maps.The map I produced above used a template that defined a set of tools to produce a map in the style of the Pete Fenlon Middle Earth maps.This came with a paid add-on. To give you an idea what you can produce with the default template see the example below. Note that the following map is one I developed in only about 15 minutes and so it is of course much lesser quality and detail than the map above - rather it is designed to give a broad idea what the default style looks like. Layers are a way of associating related entities. CC3 has many pre-defined mapping layers including STRUCTURES and VEGETATION. CC3 pre-defines two other layers: Merge and Standard which can renamed, but not removed from a drawing. Each drawing has its own set of layers, each with its own layer status. Sheets can be thought of as a stack of transparent pieces.
